In fact there is only one proper motor object in the whole of the original game - on the robot's head in You Have to Explode The Head. If I can make it spin by just setting the rotspeed, what are motors for? If you have a "high" mass (like 10,000), the wheel will grind on regardless and will lift many balls without slowing down at all. But if you put the hinge off center, you will find that the motor may struggle to lift the object up one side, but it will drop down quickly on the other.Īlso, if you have a "low" mass (like 10), as soon as a ball attaches, the motor will struggle to lift it. If you set the hinge dead centre in the object it will spin fine regardless of its mass. In this last case, the mass you give to the object affects the power of the motor spinning it. If you want it to spin on its own or lift balls, then on the geometry object set If you're happy with something that is moveable but doesn't rotate on its own, like the wobbly head in Chain, then you're done. Move the hinge the centre of the object (or the point you want to it to spin around).Add a circle that's a similar size as the image and move it to the same place and set:.Add a SceneLayer exactly the same as the above.If you want something to spin and also kill balls or pop a Beauty ball, like the main windmill in Blustery Day or the "buster" cogs, you are best doing it with two items: In the above example, the image will rotate at 0.1 rotations per second, and thus complete its rotation once every ten seconds. Use this method if you want a spinning image that looks pretty but doesn't affect the Goo Balls, like the small windmills in Blustery Day, or the black cogs in Upper Shaft.Īdd a SceneLayer item, apply the image then set: If you just want a spinning background/foreground image The correct to do it depends on exactly what you want it to do. There are several ways you can make something spin.
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